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Exploring Golang Blogs: A Journey Through DDD and SOLID Principles

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Chapter 1: Introduction to Golang Blogs

Welcome to my collection of Golang blogs, where you can explore various topics and insights related to programming in Go.

Golang Programming Insights

Disclaimer: As of September 1, 2023, the referral system on Medium has been discontinued. If you enjoy this series on Domain-Driven Design (DDD) and wish to support me and my fellow authors on Medium, please consider showing your appreciation through claps, follows, or comments on our blogs. Your support is invaluable, and I thank you in advance!

Chapter 2: Domain-Driven Design in Golang

In this chapter, we embark on a practical exploration of Domain-Driven Design (DDD) in Golang, starting with one of its fundamental patterns: the Value Object.

Section 2.1: Understanding Value Objects

Value Objects are essential for encapsulating attributes and behaviors while ensuring immutability. This concept serves as a cornerstone for building robust applications.

Video Description: In this video, we delve into the process of rendering raw Markdown while building a blog using Go. This hands-on tutorial will guide you through the essentials of working with Markdown in your applications.

Section 2.2: Exploring Entities

Continuing our journey through DDD in Go, we introduce the Entity concept—another vital building block for creating complex systems.

Section 2.3: Domain Services

Next, we examine Domain Services, which play a crucial role in managing business logic that does not naturally fit within an Entity.

Section 2.4: Domain Events

Domain Events allow us to capture significant occurrences in the application, facilitating communication between various parts of the system.

Chapter 3: Additional DDD Patterns

Section 3.1: Modules

In this section, we discuss the concept of Modules, which group related components and promote cohesion within your codebase.

Section 3.2: Aggregates

Aggregates are a powerful pattern in DDD that help manage consistency across related entities.

Section 3.3: Factories

We will explore the Factory pattern, which simplifies the creation of complex objects.

Section 3.4: Repositories

The Repository pattern acts as an Anti-Corruption Layer, abstracting data access logic to maintain a clean architecture.

Section 3.5: Specifications

Finally, we look at the Specification pattern, which is instrumental for validation, creation, and querying use cases.

Chapter 4: SOLID Principles in Golang

Transitioning to software design principles, we will embark on an exploration of the SOLID principles, starting with the Single Responsibility Principle.

Section 4.1: Single Responsibility Principle

This principle emphasizes that a class should have only one reason to change, promoting cleaner, more maintainable code.

Section 4.2: Open/Closed Principle

Next, we discuss the Open/Closed Principle, which advocates for software entities to be open for extension but closed for modification.

Section 4.3: Liskov Substitution Principle

Continuing, we will delve into the Liskov Substitution Principle, which ensures that derived classes can be substituted for their base classes without affecting program correctness.

Section 4.4: Interface Segregation Principle

This principle encourages the creation of small, client-specific interfaces rather than large, general-purpose ones.

Section 4.5: Dependency Inversion Principle

Lastly, we will examine the Dependency Inversion Principle, which focuses on reducing dependencies among modules, significantly enhancing unit testing.

Chapter 5: Other Coding Guidelines

In this chapter, we explore various coding guidelines that enhance the Golang experience.

Section 5.1: Reflection in Golang

We provide insights into the appropriate use of Reflection in Go, helping you avoid common pitfalls.

Section 5.2: Unit Testing with Mocking

Discover techniques that have allowed me to maintain a bug-free production environment for two years.

Section 5.3: Contract Testing with PACT

Learn how to eliminate integration issues within your environments through effective contract testing.

Section 5.4: Generics in Golang

Generics is a feature that can transform your approach to coding in Go.

Video Description: This tutorial covers how to render Markdown as HTML while building a blog with Go. Perfect for those looking to enhance their web applications with dynamic content.

Section 5.5: Generics with GORM

Can we anticipate the development of a comprehensive ORM and DBAL framework like Doctrine in Go?

Section 5.6: Genjector Framework

Genjector presents a reflection-free runtime dependency injection framework for Go, showcasing performance that outpaces its competitors by up to 30 times.

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