Exploring Golang Blogs: A Journey Through DDD and SOLID Principles
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Chapter 1: Introduction to Golang Blogs
Welcome to my collection of Golang blogs, where you can explore various topics and insights related to programming in Go.
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Chapter 2: Domain-Driven Design in Golang
In this chapter, we embark on a practical exploration of Domain-Driven Design (DDD) in Golang, starting with one of its fundamental patterns: the Value Object.
Section 2.1: Understanding Value Objects
Value Objects are essential for encapsulating attributes and behaviors while ensuring immutability. This concept serves as a cornerstone for building robust applications.
Video Description: In this video, we delve into the process of rendering raw Markdown while building a blog using Go. This hands-on tutorial will guide you through the essentials of working with Markdown in your applications.
Section 2.2: Exploring Entities
Continuing our journey through DDD in Go, we introduce the Entity concept—another vital building block for creating complex systems.
Section 2.3: Domain Services
Next, we examine Domain Services, which play a crucial role in managing business logic that does not naturally fit within an Entity.
Section 2.4: Domain Events
Domain Events allow us to capture significant occurrences in the application, facilitating communication between various parts of the system.
Chapter 3: Additional DDD Patterns
Section 3.1: Modules
In this section, we discuss the concept of Modules, which group related components and promote cohesion within your codebase.
Section 3.2: Aggregates
Aggregates are a powerful pattern in DDD that help manage consistency across related entities.
Section 3.3: Factories
We will explore the Factory pattern, which simplifies the creation of complex objects.
Section 3.4: Repositories
The Repository pattern acts as an Anti-Corruption Layer, abstracting data access logic to maintain a clean architecture.
Section 3.5: Specifications
Finally, we look at the Specification pattern, which is instrumental for validation, creation, and querying use cases.
Chapter 4: SOLID Principles in Golang
Transitioning to software design principles, we will embark on an exploration of the SOLID principles, starting with the Single Responsibility Principle.
Section 4.1: Single Responsibility Principle
This principle emphasizes that a class should have only one reason to change, promoting cleaner, more maintainable code.
Section 4.2: Open/Closed Principle
Next, we discuss the Open/Closed Principle, which advocates for software entities to be open for extension but closed for modification.
Section 4.3: Liskov Substitution Principle
Continuing, we will delve into the Liskov Substitution Principle, which ensures that derived classes can be substituted for their base classes without affecting program correctness.
Section 4.4: Interface Segregation Principle
This principle encourages the creation of small, client-specific interfaces rather than large, general-purpose ones.
Section 4.5: Dependency Inversion Principle
Lastly, we will examine the Dependency Inversion Principle, which focuses on reducing dependencies among modules, significantly enhancing unit testing.
Chapter 5: Other Coding Guidelines
In this chapter, we explore various coding guidelines that enhance the Golang experience.
Section 5.1: Reflection in Golang
We provide insights into the appropriate use of Reflection in Go, helping you avoid common pitfalls.
Section 5.2: Unit Testing with Mocking
Discover techniques that have allowed me to maintain a bug-free production environment for two years.
Section 5.3: Contract Testing with PACT
Learn how to eliminate integration issues within your environments through effective contract testing.
Section 5.4: Generics in Golang
Generics is a feature that can transform your approach to coding in Go.
Video Description: This tutorial covers how to render Markdown as HTML while building a blog with Go. Perfect for those looking to enhance their web applications with dynamic content.
Section 5.5: Generics with GORM
Can we anticipate the development of a comprehensive ORM and DBAL framework like Doctrine in Go?
Section 5.6: Genjector Framework
Genjector presents a reflection-free runtime dependency injection framework for Go, showcasing performance that outpaces its competitors by up to 30 times.